auditory and visual HP 60 Speed 25 feet Resistances Bludgeoning 5 Longsword +14 (+9, +4) to hit (versatile p) 1d8+6 Slashing Claw +12 (+8, +4) to hit (agile) 2d6+6 Slashing DarkvisionĪ monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness. Constant SpellsĪ constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. Auditory and Visual Assume Form (concentrate, occult, polymorph, transmutation) If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. The faceless stalker spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature. The faceless stalker uses its three-pronged tongue to drink the blood of an adjacent Restrained or Unconscious creature. When the faceless stalker successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a faceless stalker. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.Įffect: Revert Form Sneak Attack (agile, finesse) Requirements The faceless stalker is in an assumed form.Įffect The faceless stalker resumes its true form. The faceless stalker deals 1d6 extra precision damage to flat-footed creatures. When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.Įffect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it. Occult Innate Spells (DC 19, +11 to hit)Īmong the subtler of the alghollthu creations were the ugothols-also known as faceless stalkers. These twisted beings used shapeshifting to infiltrate settlements and assassinate key targets. They sowed discord and replaced leaders, causing unwanted organizations to implode and bothersome people to lose face and eventually disappear. Entirely terrestrial in nature, ugothols can easily extend alghollthu plots above the waves for extended periods of time, giving their aquatic masters enhanced reach into these unpleasantly dry realms. Today, most faceless stalkers-like the less dangerous ulat-kinis-pursue programmed goals without the guidance of alghollthu rule. Faceless stalkers prefer to live as close to the sea coast as possible, although they are not aquatic creatures themselves.
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