![]() ![]() Goes into a 0.3-second cooldown right after Onslaught is cast, this is to prevent accidental double-casts prematurely ending the wind-up.If ended by a targeted order, the order may get executed while charging if the target comes within range, considering no other orders are given while charging.This means non-targeted abilities that do not interrupt channeling (e.g.During the wind-up, if Primal Beast is given any order that cancels channeling abilities, the wind-up ends and the charge begins.The indicator is visible to the player only.The line's length extends the longer Onslaught is wound up, indicating the charge distance based on the wind-up time.A line indicator with a width of 2000 is cast in front of Primal Beast while winding up, showing the path Primal Beast will take.The direction can be changed with a move order ( Right Click or M).Primal Beast is unable to ⇧ Shift-queue this ability.However, it cannot be used while being affected by silence and hex sources, or when prevented from acting.The sub-ability can be used while Primal Beast is disabled, or while being affected by forced movement sources.70° degrees per second equals 1.22 radians, which is a turn rate of 0.041.Replaces Onslaught until the sub-ability is used or the wind-up ends.Destroys trees within 100 radius around Primal Beast while charging, and around units during the knockback.However, it is still affected by Bulwark.The damage is applied as spell damage, it is affected by spell damage amplification and works with spell lifesteal.Onslaught first applies the damage, then the knockback, and then the stun.Units are knocked 200 range away from Primal Beast over 0.2 seconds.Does not interrupt allied channeling abilities. Every enemy (except Roshan) coming within 190 range of Primal Beast while charging gets damaged, knocked back, and stunned.During the charge, 50° degrees per second equals 0.87 radians, which is a turn rate of 0.029.For better readability, the turn rate is given as degrees per second, instead of radians per 0.03 seconds.The max charge distance cannot be increased with cast range bonuses.If Primal Beast gets slept, feared, or is affected by other forced movement sources.When Primal Beast is given any targeted order that interrupts channeling abilities, including Hold ( H) and Stop ( S) commands.While charging, Onslaught can be canceled in the following conditions:.Additionally, stun pauses Onslaught's charge, and Primal Beast continues charging once the stun duration expires.Stun, taunt and hex sources do not cancel the charge but prevent Primal Beast from changing directions.However, the charge can still be started early with the previously mentioned orders.Silence does not cancel the wind-up, but prevents using the Begin Onslaught sub-ability to start the charge early.When Primal Beast turns invulnerable or hidden, or upon death.Either by stun, hex, sleep, fear, taunt sources, or is affected by other forced movement sources.During the wind-up, Onslaught is canceled in the following conditions:.Primal Beast does not need to turn in order to cast targeted abilities or items.This affects the following things while charging: Moves Primal Beast forward at a speed of 1200.Attack orders behave like move orders ( Right Click or M) while disarmed, causing them to change the direction as well. Primal Beast is disarmed during Onslaught.Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the beast sets his snout towards new slaughters and the delights of savage destruction - and the paltry fires of civilization will do little to keep this ageless monster at bay. There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir. Indeed, there could be no rivals for the beast's territory, only minor annoyances. Desperately banished by would-be masters with failed hopes to control him, the beast was cast into a new world - one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way.įor thousands of years, the Mistwood served as massive stomping ground for the beast's destructive play - and even the feared durana beasts made for tasty snacks. Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast.Ī creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. ![]()
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